It seems wrong to discuss competing/custom products in the Hitbox thread.
This thread is dedicated to the use/discussion/learning of these controllers outside the realm of the Hitbox.
I've got a custom build on its way to me now. It's a 6 button instead of 8, but the left hand layout is nearly identical.
How have y'all been liking these? What do you think about their impact on The Scene?
What first interested me in them was precision. You won't end up trying for a dragon punch and getting a fireball because of a slight error on your part as long as you know how to operate the controller. Now, you could say the same about knowing how to use a joystick - you should get the DP if you go for it. That's fair, but you're still dealing with Operator Error even at the highest levels of execution. The "SAS" (I don't know what the preferred nomenclature is) seems like it will nearly eliminate this problem once you learn it well.
Thoughts?
This thread is dedicated to the use/discussion/learning of these controllers outside the realm of the Hitbox.
I've got a custom build on its way to me now. It's a 6 button instead of 8, but the left hand layout is nearly identical.
How have y'all been liking these? What do you think about their impact on The Scene?
What first interested me in them was precision. You won't end up trying for a dragon punch and getting a fireball because of a slight error on your part as long as you know how to operate the controller. Now, you could say the same about knowing how to use a joystick - you should get the DP if you go for it. That's fair, but you're still dealing with Operator Error even at the highest levels of execution. The "SAS" (I don't know what the preferred nomenclature is) seems like it will nearly eliminate this problem once you learn it well.
Thoughts?